Destiny 2 is getting its first brand new PvP mode in ages: an extreme Clash-inspired mode called Eruption that turns killstreaks into explosions.
As Bungie explained in its last blog after (opens in new tab), Eruption is essentially a team deathmatch with dramatic powerups. After landing two kills or assists without dying, you become Surging and start to glow lightly. During Surging, you earn three points per kill instead of one and regenerate bonus power energy with each kill. After five kills or assists in one life, you’ll become Primed, glow much brighter and gain a great deal of Super energy for each kill, while also giving your entire team a little skill energy.
The kicker is that while you’re Primed, you have a 15-second timer that ticks off and only resets when you get a kill. When it reaches zero, you die — or rather, burst out. And the entire time you’re Primed, everyone in the match can see where you are. This gets especially wild when you consider that multiple players can be primed at once.
Eruption sounds like an extremely high stakes mode with wild match swings, and is set to launch in Crucible Labs in Season 18. After some live testing and tweaking, it will be added to Iron Banner, apparently “with a unique twist”. Eruption won’t permanently replace Control and Rift for Iron Banner, but Bungie’s roadmap suggests that Eruption will be the focus for Season 19, with Season 18 providing the feedback the team needs to fine-tune it.
Speaking of Rift, a recent addition that revived an old Destiny 1 mode and updated it for Destiny 2’s Crucible, Bungie is making some changes after addressing the issues associated with this season’s launch. It’s relaxing overtime rules, reducing post-scoring downtime, discouraging kill farming, and exploring 3v3 options. Meanwhile, Rift will live in a weekly rotator in the Crucible playlist.
One Destiny 2 player uses 11 Google Stadia accounts to maintain checkpoints and help the community’s farmers.