Activision Blizzard makes more money from mobile games than PC and consoles combined

In brief: Activision Blizzard released its quarterly financial report last week, which paints a picture of a bleak future for the platform hierarchy. The troubled company’s revenues fell year over year on the back of plummeting PC and console sales, and now mobile games make up half of its revenue.

Today Activision Blizzard should actually be called Activision Blizzard King. If you’ve never heard of King, you’d be forgiven. It is the creator of Candy Crush, Farm Heroes, Bubble Witch and little else. But it is also a money printer. King made $685 million for Activision Blizzard last quarter, when the two namesakes made just $600 and $296 million, respectively.

Activision made the most of the console market, at $360 million. It generated $100 million from PC and $135 million from mobile sales, much of which would come from the evergreen Call of Duty Mobile. It seems to be doing better than 2021’s CoD Vanguard, which is a sad state of affairs.

Blizzard launched the unpopular but profitable Diablo Immortal in early June, which grossed over $100 million. It managed to bring in another $229 million from PC titles like World of Warcraft and Overwatch, but only a paltry $19 million on consoles.

When you add those numbers together, you get the mobile revenue that makes up a small majority of Activision Blizzard’s quarterly revenue: -50.5% or $831 million. Year-over-year, console and PC revenues have nearly halved to $376 (23%) and $332 million (20%), respectively. Other revenue sources, primarily live events and esports broadcasts, made up about six percent of the company’s revenue ($100 million).

It’s clear that the publisher is prioritizing mobile games, but console and PC games will make a comeback in the bottom line later this year. There are three hulking money-makers waiting in the wings: Overwatch 2, CoD Modern Warfare 2, and the Dragonflight expansion for World of Warcraft.

There’s no need to worry about the immediate future of Activision Blizzard’s games made for the traditional gaming media, especially as Microsoft’s acquisition of the company progresses. But as it continues to focus its investments on the mobile sector, the chances of it developing new and ambitious PC and console franchises are slowly diminishing.

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